This phase is where you set your tax rates and justice level. You may levy Customs, Sales, and Wealth taxes. Your justice level may return revenue from fines. However, if you set your justice level to VERY FAIR, it costs you gold florins to do so.

Your taxes are all inter-related. Raising one tax rate may lower the amount of revenue from another tax. You may change your tax rates as much as you like before exiting the phase and accepting the final revenue value. So, feel free to experiment with the tax rates.

If your custom tax rates and sales tax rates are too high, they will affect any merchant acquiring new merchants.

The harsher your justice level the more money you will collect in revenue. Harsh justice can cause you serfs to flee your city-state. Since the number of serfs one of the factors in calculating your promotion, serfs are require to work your fields to produce grain and serfs work in your woolen mills which produce revenue, this is not a good long term solution. Very Fair justice actually costs you money, but it does good things for your economy.

There is a variable that is computed behind the scenes called your Economic Value. Your tax rates and your justice level affect this variable. High taxes and a harsh justice level are detrimental to it. Low tax rates and fair justice levels are benefitial.

Designer's note:
In the original version, the tax and justice interface was scrolled onto the screen as text. This version uses a dialogue written by this author. There is no phase named 'REVENUE' in the original version. This phase is named by this author. There was a section of code in the original version in the POPULATION routine that was not used later in the routine. This author has determined that it belonged in this 'REVENUE' phase and modified the Economic Value.